Three armies · one hexagon · play online
Waiting for the host to start a rematch…
Three players — Ivory, Crimson and Azure — move in turn on a hexagonal board of 169 cells.
You may never leave your own king attacked by either opponent. A player who is checkmated — or whose king gets captured after a discovered attack — is out, and their army leaves the board. A player with no legal moves who is not in check passes. Last army standing wins.
Online: create a lobby and share its code or invite link. Public lobbies are listed on the main menu; private ones can only be joined with the code. Empty seats are filled by bots when the host starts. If you disconnect, a bot takes over after 30 seconds until you come back.